AI Insights · Timothy · October 2022
Top 5 Stickman Games on Android in Angola: Q3 2022
Discover the performance of the leading Stickman games on the Android platform in Angola during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw varied performance for the top Stickman games on the Android platform in Angola. Here’s a detailed look at how each of these games fared in terms of downloads, revenue, and active users.
Anger of stick 5 : zombie
Anger of stick 5 : zombie saw a consistent increase in weekly downloads during the initial weeks of Q3, peaking at 1.7K in mid-August. However, the downloads experienced a decline towards the end of the quarter, dropping to 983 in the final week of September. Active users followed a similar trend, reaching a high of 6.5K in August before declining to 4.3K by the end of September. Revenue remained minimal, with occasional peaks of $1 to $2 in late July and September.
Stick Party 234 MiniGames
Stick Party 234 MiniGames had a noticeable peak in downloads mid-July with 1.7K, but the numbers tapered off to 887 by the end of September. The game maintained a relatively high number of active users, peaking at 11.9K in mid-September. Revenue began at $0 but saw a gradual increase, reaching $3 by the final week of the quarter.
Stickman Warriors
Stickman Warriors experienced a decline in both downloads and active users throughout Q3. Weekly downloads started at 874 and fell to 555 by the end of September. Active users also decreased from 4.7K to 3.3K over the same period. Notably, the game did not generate any revenue during this quarter.
Supreme Duelist
Supreme Duelist showed a stable trend in downloads, fluctuating between 375 to 545 downloads per week. Active users consistently increased through the quarter, peaking at 5.1K in late August. Despite the stability in user engagement, the game did not generate any revenue throughout Q3 2022.
Stick War: Legacy
Stick War: Legacy had the lowest download numbers among the top five, starting at 293 in late June and slightly declining to 250 by the end of September. Active users saw a minor increase, peaking at 1.3K in early August before stabilizing around 1.1K towards the quarter’s end. Similar to other titles, this game did not report any revenue during this period.
For more detailed insights and data, visit Sensor Tower.